For organisations · Applied games
Make the challenge something people can try.
Training people click through, onboarding that still leaves them unsure, a decision with competing consequences, an event that needs people to take part. A game helps when people have to do the thing, not hear about it.
Discovery workshopIf the challenge is still fuzzy · credited toward a sprint
€750 – €1,500
Validation sprintA playable prototype in ten working days, a small user test, a recommendation
€5,000 – €7,500
Full productionOnly if the prototype works
Quoted after
Prices are indicative and exclude VAT. Invoices are issued as JoTo. If a game is the wrong tool, I will say so.
For education · Subscription
A teacher's screen, pupils' phones and a room code.
Quizzes, simulations and classroom tournaments on the teacher's screen, with every pupil playing from their own phone. JoTo supplies the content as a subscription, and makes a custom game for your lesson on request.
- Playable explanations: a machine or simulation on the screen, and on every phone a control (a crank, a slider, a valve), so the class drives the explanation together.
- A product of its own, built for schools: separate from JoTo Party.
- A first pilot is planned for the first quarter of 2027.